词境漫游 · Word Realm · 隐私政策
1. 概述
词境漫游(下称“本游戏”)是一款完全离线的单机词汇探索游戏:在您的 PC 上漫游词境大陆、收集字母碎片、拼写并唤醒单词造物。本游戏运行时不连接互联网,没有服务器、账号或在线功能,也不会收集、上传或分享您的任何个人信息。本政策只讲事实,不用来搪塞。
2. 本游戏处理的信息
2.1 存储在本机(您的设备)的信息
本游戏只在本机保存一个游戏存档文件(及其备份),内容仅为游戏进度与偏好:
- 游戏进度:已唤醒的单词、已开放的陆地、您的背包与成就;
- 设置项:语言、字号、音量、无障碍选项;
- 漫游者当前位置与游玩时长;
- 所选角色,以及用于生成世界布局的一个随机种子。
存档文件中不包含姓名、电子邮箱、账号、手机号、IP 地址、设备标识、位置、通讯录、照片、麦克风或摄像头等任何个人信息。存档为明文 JSON(可用记事本打开查看),因为它不含敏感内容,无需加密——它只是一个本地游戏存档。
2.2 我们不收集的信息
- 不进行任何网络请求:没有服务器、多人对战、云存档、在线排行榜或账号系统;
- 不收集分析(analytics)、遥测(telemetry)、崩溃上报、广告标识或设备指纹;
- 不含广告,也不含任何会回传数据的第三方 SDK;
- 不访问您的通讯录、日历、摄像头、麦克风、位置、照片或剪贴板。
2.3 存档位置
- Microsoft Store(MSIX)版:
%USERPROFILE%\Saved Games\Word Realm\word_realm_save.json; - 直接下载 / itch.io 版:
%APPDATA%\Word Realm\word_realm_save.json。
本游戏不会在存档目录、安装目录(只读)以及运行所必需的标准 Windows 用户目录之外写入文件。
3. 美术与语音的来源
游戏中的美术为面向本游戏创作/生成的图片,单词发音音频由 AI 语音合成在开发阶段离线生成并打包进安装包。这些内容在游戏运行时不涉及任何联网,也不包含任何真人录音或个人信息。您游玩时,本游戏不会把任何数据发送给生成这些素材的服务。
4. 权限说明
本游戏以打包的 Win32 全信任应用运行,因此清单中声明 runFullTrust:游戏需要启动自身的可执行程序,并在本机读写上面的存档文件。除此之外,本游戏不申请互联网、摄像头、麦克风、位置等任何能力,也不要求管理员权限。
5. 通过 Microsoft Store 获取时
若您从 Microsoft Store 安装本游戏,购买、安装与更新由微软处理,微软可能依据其《隐私声明》(privacy.microsoft.com/privacystatement)收集诊断与使用数据,这部分数据由微软控制、我们无法干预。我们只会收到不识别到个人的汇总报表(例如获取量、崩溃次数与评分)。Store 对安装包重新签名与分发属于平台功能,并非本游戏收集数据。
6. 数据的保留与删除
- 查看:用任意文本编辑器打开上文路径中的存档文件,即可看到全部本地保存的内容;
- 重置进度:游戏内 设置 → 其他 → 重置全部进度;
- 删除:删除
Saved Games(Store 版)或%APPDATA%(直连版)下的Word Realm文件夹,游戏将开始全新旅程; - 卸载:在 Windows 设置 → 应用 中卸载,游戏文件会被移除,但存档文件夹会被保留,以便您重装后继续;如需可手动删除。
由于我们不收集个人信息,通常没有需要我们导出或删除的内容。若您所在司法辖区(例如 GDPR、CCPA)另有规定,请通过下方邮箱联系我们,我们会在法定时限内响应。
7. 儿童隐私
本游戏面向一般受众,并非针对 13 岁以下儿童,且我们不会收集任何人的个人信息,包括儿童。若您认为有儿童向我们提供了个人信息,请联系我们,我们会删除。
8. 第三方内容与许可
本游戏使用源自 NGSL 1.2(Browne、Culligan、Phillips,CC BY-SA 4.0)的词表,以及 ipa-dict(MIT)与 CMU 发音词典(BSD-2-Clause)的音标数据,运行于 Godot 4.5(MIT)。完整署名见游戏内“致谢 / Credits”界面,以及安装目录中的 THIRD_PARTY_NOTICES.txt。
9. 本政策的变更
如果本游戏未来新增会改变上述情况的功能(例如云存档、在线功能或数据分析),我们会在该功能上线前更新本政策、修改“生效日期”,并在需要时于游戏内征求您的同意。
10. 联系我们
如对本政策有任何疑问,请联系:ivan@beiguaedu.com(上海北瓜教育科技)。
Word Realm · Privacy Policy
1. Overview
Word Realm (the “Game”) is a fully offline, single-player vocabulary-exploration game that runs on your PC. The Game does not connect to the internet, has no server, account, or online features, and does not collect, upload, or share any personal information. This policy is written to be read, not to hide behind.
2. Information the Game handles
2.1 Information stored locally (on your device)
The Game stores a single save file (and a backup) on your device, containing only game progress and preferences:
- Progress: which words you have woken, which lands are open, your inventory and achievements;
- Settings: language, text size, audio volumes, accessibility options;
- Your walker’s current position and total play time;
- Your chosen character, plus a random seed used to lay out the world.
The save file contains no name, email, account, phone number, IP address, device identifier, location, contacts, photos, microphone or camera data. It is a plain-text JSON file you can open in any editor. It is not encrypted because it holds nothing sensitive — it is just a local game save.
2.2 Information we do NOT collect
- It makes no network requests: no server, multiplayer, cloud save, online leaderboard, or account system;
- No analytics, telemetry, crash reporting, advertising IDs, or device fingerprinting;
- No ads, and no third-party SDK that sends data anywhere;
- It does not access your contacts, calendar, camera, microphone, location, photos, or clipboard.
2.3 Where the save lives
- Microsoft Store (MSIX) build:
%USERPROFILE%\Saved Games\Word Realm\word_realm_save.json; - Direct / itch.io build:
%APPDATA%\Word Realm\word_realm_save.json.
The Game does not write outside its save folder, its install folder (read-only), and the standard Windows user folders required to run.
3. Where the art and audio come from
The artwork is created for this game, and the word-pronunciation audio is AI-synthesized offline at development time and packaged into the installer. These assets involve no internet connection while you play and contain no recordings of real people or any personal information. While you play, the Game never sends any data to the services that produced these assets.
4. Permissions
The Game runs as a packaged full-trust Win32 app, so its manifest declares runFullTrust: it must launch its own executable and read/write the local save described above. Beyond that, it does not request internet, camera, microphone, location, or any other capability, and it does not ask for administrator privileges.
5. If you install from the Microsoft Store
If you install the Game from the Microsoft Store, Microsoft handles the purchase, installation, and updating of the app, and may collect diagnostic and usage data under the Microsoft Privacy Statement (privacy.microsoft.com/privacystatement). We do not control that data. We only receive aggregate reports (for example, acquisition counts, crashes, and ratings) that do not identify individual players. The Store re-signing and delivering the package is a platform function, not data collection by the Game.
6. Retention and deletion
- View: open the save file at the path above in any text editor to see everything stored locally;
- Reset in-game: Settings → Other → Reset all progress;
- Delete: remove the
Word Realmfolder inSaved Games(Store build) or%APPDATA%(direct build); the Game will start a new journey; - Uninstall: Windows Settings → Apps → Uninstall removes the game files but keeps the save folder so you can continue after reinstalling; delete it manually if you prefer.
Because we do not collect personal information, there is usually nothing for us to export or erase on our side. If you are in a jurisdiction with additional rights (for example, GDPR or CCPA), contact us via the email below and we will respond within the time required by law.
7. Children’s privacy
The Game is intended for a general audience and is not directed to children under 13. We do not knowingly collect personal information from anyone, including children. If you believe a child has provided personal information to us, contact us and we will delete it.
8. Third-party content and licences
The Game uses a word list derived from the NGSL 1.2 (Browne, Culligan, Phillips; CC BY-SA 4.0), phonetic data from ipa-dict (MIT) and the CMU Pronouncing Dictionary (BSD-2-Clause), and runs on Godot 4.5 (MIT). Full attribution is in the in-game Credits screen and in THIRD_PARTY_NOTICES.txt in the install folder.
9. Changes to this policy
If the Game later adds a feature that changes any of the above (for example, cloud saves, online features, or analytics), we will update this policy before that feature ships, change the “Effective date”, and — where required — ask for your consent in the Game.
10. Contact
For questions about this policy, contact ivan@beiguaedu.com (Shanghai Beigua Education Technology).